<?xml version="1.0" encoding="utf-8"?>

<Overview version="1.0">
  <SampleName>GLViewShader</SampleName>
  <SampleVersion>1.0.1</SampleVersion>

  <PlatformList>
    <Profile>
      <ProfileName>Mobile</ProfileName>
      <RequiredVersion>2.3.1</RequiredVersion>
    </Profile>

    <Profile>
      <ProfileName>Wearable</ProfileName>
      <RequiredVersion>2.3.1</RequiredVersion>
    </Profile>
  </PlatformList>

  <ProjectType>org.tizen.nativecore.buildArtefactType.app</ProjectType>
  <HasOption>False</HasOption>

  <CategoryList>
    <Category>Graphics</Category>
  </CategoryList>

  <PreviewList>
    <Preview>screenshot.png</Preview>
  </PreviewList>

  <Description>
      This sample demonstrates how to render more complex geometries with OpenGL ES 2.0, using slightly more advanced vertex and fragment shaders to draw a rotating tea pot.
 It also demonstrates how to use Elementary GLView helper macros to port easily existing code to Tizen.
  </Description>
</Overview>
