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OpenXcom
1.0
Open-source clone of the original X-Com
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Main Menu window displayed when first starting the game. More...
#include <MainMenuState.h>
Public Member Functions | |
| MainMenuState (Game *game) | |
| Creates the Main Menu state. More... | |
| ~MainMenuState () | |
| Cleans up the Main Menu state. | |
| void | btnNewGameClick (Action *action) |
| Handler for clicking the New Game button. More... | |
| void | btnNewBattleClick (Action *action) |
| Handler for clicking the New Battle button. More... | |
| void | btnLoadClick (Action *action) |
| Handler for clicking the Load Saved Game button. More... | |
| void | btnOptionsClick (Action *action) |
| Handler for clicking the Options button. More... | |
| void | btnQuitClick (Action *action) |
| Handler for clicking the Quit button. More... | |
| void | resize (int &dX, int &dY) |
| Update the resolution settings, we just resized the window. More... | |
Public Member Functions inherited from OpenXcom::State | |
| State (Game *game) | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | init () |
| Initializes the state. More... | |
| virtual void | handle (Action *action) |
| Handles any events. More... | |
| virtual void | think () |
| Runs state functionality every cycle. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color *const | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Main Menu window displayed when first starting the game.
| OpenXcom::MainMenuState::MainMenuState | ( | Game * | game | ) |
Creates the Main Menu state.
Initializes all the elements in the Main Menu window.
| game | Pointer to the core game. |
| void OpenXcom::MainMenuState::btnLoadClick | ( | Action * | action | ) |
| void OpenXcom::MainMenuState::btnNewBattleClick | ( | Action * | action | ) |
Handler for clicking the New Battle button.
Opens the New Battle screen.
| action | Pointer to an action. |
| void OpenXcom::MainMenuState::btnNewGameClick | ( | Action * | action | ) |
| void OpenXcom::MainMenuState::btnOptionsClick | ( | Action * | action | ) |
| void OpenXcom::MainMenuState::btnQuitClick | ( | Action * | action | ) |
Handler for clicking the Quit button.
Quits the game.
| action | Pointer to an action. |
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virtual |
Update the resolution settings, we just resized the window.
Updates the scale.
| dX | delta of X; |
| dY | delta of Y; |
Reimplemented from OpenXcom::State.
1.8.6