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OpenXcom
1.0
Open-source clone of the original X-Com
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Screen which announces the next turn. More...
#include <NextTurnState.h>
Public Member Functions | |
| NextTurnState (Game *game, SavedBattleGame *battleGame, BattlescapeState *state) | |
| Creates the Next Turn state. More... | |
| ~NextTurnState () | |
| Cleans up the Next Turn state. | |
| void | handle (Action *action) |
| Handler for clicking anything. More... | |
| void | think () |
| Handles the timer. More... | |
| void | close () |
| Closes the window. | |
Public Member Functions inherited from OpenXcom::State | |
| State (Game *game) | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | init () |
| Initializes the state. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color *const | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Screen which announces the next turn.
| OpenXcom::NextTurnState::NextTurnState | ( | Game * | game, |
| SavedBattleGame * | battleGame, | ||
| BattlescapeState * | state | ||
| ) |
Creates the Next Turn state.
Initializes all the elements in the Next Turn screen.
| game | Pointer to the core game. |
| battleGame | Pointer to the saved game. |
| state | Pointer to the Battlescape state. |
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virtual |
Handler for clicking anything.
Closes the window.
| action | Pointer to an action. |
Reimplemented from OpenXcom::State.
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virtual |
1.8.6