| addFinishedResearch(const RuleResearch *r, const Ruleset *ruleset=NULL) | OpenXcom::SavedGame | |
| addMonth() | OpenXcom::SavedGame | |
| addPoppedResearch(const RuleResearch *research) | OpenXcom::SavedGame | |
| addResearchScore(int score) | OpenXcom::SavedGame | |
| getAlienBases() | OpenXcom::SavedGame | |
| getAlienMission(const std::string ®ion, const std::string &type) const | OpenXcom::SavedGame | |
| getAlienMissions() | OpenXcom::SavedGame | inline |
| getAlienMissions() const | OpenXcom::SavedGame | inline |
| getAlienStrategy() | OpenXcom::SavedGame | inline |
| getAlienStrategy() const | OpenXcom::SavedGame | inline |
| getAvailableProductions(std::vector< RuleManufacture * > &productions, const Ruleset *ruleset, Base *base) const | OpenXcom::SavedGame | |
| getAvailableResearchProjects(std::vector< RuleResearch * > &projects, const Ruleset *ruleset, Base *base) const | OpenXcom::SavedGame | |
| getBaseMaintenance() const | OpenXcom::SavedGame | |
| getBases() | OpenXcom::SavedGame | |
| getBases() const | OpenXcom::SavedGame | |
| getCountries() | OpenXcom::SavedGame | |
| getCountryFunding() const | OpenXcom::SavedGame | |
| getDeadSoldiers() | OpenXcom::SavedGame | |
| getDebugMode() const | OpenXcom::SavedGame | |
| getDependableManufacture(std::vector< RuleManufacture * > &dependables, const RuleResearch *research, const Ruleset *ruleset, Base *base) const | OpenXcom::SavedGame | |
| getDependableResearch(std::vector< RuleResearch * > &dependables, const RuleResearch *research, const Ruleset *ruleset, Base *base) const | OpenXcom::SavedGame | |
| getDifficulty() const | OpenXcom::SavedGame | |
| getDiscoveredResearch() const | OpenXcom::SavedGame | |
| getExpenditures() | OpenXcom::SavedGame | |
| getFunds() const | OpenXcom::SavedGame | |
| getFundsList() const | OpenXcom::SavedGame | |
| getGlobeLatitude() const | OpenXcom::SavedGame | |
| getGlobeLongitude() const | OpenXcom::SavedGame | |
| getGlobeZoom() const | OpenXcom::SavedGame | |
| getGraphCountryToggles() const | OpenXcom::SavedGame | |
| getGraphFinanceToggles() const | OpenXcom::SavedGame | |
| getGraphRegionToggles() const | OpenXcom::SavedGame | |
| getId(const std::string &name) | OpenXcom::SavedGame | |
| getIncomes() | OpenXcom::SavedGame | |
| getList(Language *lang, bool autoquick) | OpenXcom::SavedGame | static |
| getMaintenances() | OpenXcom::SavedGame | |
| getMonthsPassed() const | OpenXcom::SavedGame | |
| getName() const | OpenXcom::SavedGame | |
| getRegions() | OpenXcom::SavedGame | |
| getResearchScores() | OpenXcom::SavedGame | |
| getSavedBattle() | OpenXcom::SavedGame | |
| getSelectedBase() | OpenXcom::SavedGame | |
| getSoldier(int id) const | OpenXcom::SavedGame | |
| getSoldierScore(Soldier *soldier) | OpenXcom::SavedGame | |
| getTerrorSites() | OpenXcom::SavedGame | |
| getTime() const | OpenXcom::SavedGame | |
| getUfos() | OpenXcom::SavedGame | |
| getWarned() const | OpenXcom::SavedGame | |
| getWaypoints() | OpenXcom::SavedGame | |
| handlePromotions(std::vector< Soldier * > &participants) | OpenXcom::SavedGame | |
| inspectSoldiers(Soldier **highestRanked, size_t *total, int rank) | OpenXcom::SavedGame | |
| isIronman() const | OpenXcom::SavedGame | |
| isResearchAvailable(RuleResearch *r, const std::vector< const RuleResearch * > &unlocked, const Ruleset *ruleset) const | OpenXcom::SavedGame | |
| isResearched(const std::string &research) const | OpenXcom::SavedGame | |
| isResearched(const std::vector< std::string > &research) const | OpenXcom::SavedGame | |
| load(const std::string &filename, Ruleset *rule) | OpenXcom::SavedGame | |
| locateRegion(double lon, double lat) const | OpenXcom::SavedGame | |
| locateRegion(const Target &target) const | OpenXcom::SavedGame | |
| monthlyFunding() | OpenXcom::SavedGame | |
| removePoppedResearch(const RuleResearch *research) | OpenXcom::SavedGame | |
| save(const std::string &filename) const | OpenXcom::SavedGame | |
| SavedGame() | OpenXcom::SavedGame | |
| setBattleGame(SavedBattleGame *battleGame) | OpenXcom::SavedGame | |
| setDebugMode() | OpenXcom::SavedGame | |
| setDifficulty(GameDifficulty difficulty) | OpenXcom::SavedGame | |
| setFunds(int funds) | OpenXcom::SavedGame | |
| setGlobeLatitude(double lat) | OpenXcom::SavedGame | |
| setGlobeLongitude(double lon) | OpenXcom::SavedGame | |
| setGlobeZoom(int zoom) | OpenXcom::SavedGame | |
| setGraphCountryToggles(const std::string &value) | OpenXcom::SavedGame | |
| setGraphFinanceToggles(const std::string &value) | OpenXcom::SavedGame | |
| setGraphRegionToggles(const std::string &value) | OpenXcom::SavedGame | |
| setIronman(bool ironman) | OpenXcom::SavedGame | |
| setName(const std::wstring &name) | OpenXcom::SavedGame | |
| setSelectedBase(size_t base) | OpenXcom::SavedGame | |
| setTime(GameTime time) | OpenXcom::SavedGame | |
| setWarned(bool warned) | OpenXcom::SavedGame | |
| wasResearchPopped(const RuleResearch *research) | OpenXcom::SavedGame | |
| ~SavedGame() | OpenXcom::SavedGame | |