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OpenXcom
1.0
Open-source clone of the original X-Com
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Screen that allows the player to pick a target for a craft on the globe. More...
#include <SelectDestinationState.h>
Public Member Functions | |
| SelectDestinationState (Game *game, Craft *craft, Globe *globe) | |
| Creates the Select Destination state. More... | |
| ~SelectDestinationState () | |
| Cleans up the Select Destination state. | |
| void | init () |
| Resets globe. More... | |
| void | think () |
| Runs the timer. More... | |
| void | handle (Action *action) |
| Handles actions. More... | |
| void | globeClick (Action *action) |
| Handler for clicking the globe. More... | |
| void | btnRotateLeftPress (Action *action) |
| Handler for pressing the Rotate Left arrow. More... | |
| void | btnRotateLeftRelease (Action *action) |
| Handler for releasing the Rotate Left arrow. More... | |
| void | btnRotateRightPress (Action *action) |
| Handler for pressing the Rotate Right arrow. More... | |
| void | btnRotateRightRelease (Action *action) |
| Handler for releasing the Rotate Right arrow. More... | |
| void | btnRotateUpPress (Action *action) |
| Handler for pressing the Rotate Up arrow. More... | |
| void | btnRotateUpRelease (Action *action) |
| Handler for releasing the Rotate Up arrow. More... | |
| void | btnRotateDownPress (Action *action) |
| Handler for pressing the Rotate Down arrow. More... | |
| void | btnRotateDownRelease (Action *action) |
| Handler for releasing the Rotate Down arrow. More... | |
| void | btnZoomInLeftClick (Action *action) |
| Handler for left-clicking the Zoom In icon. More... | |
| void | btnZoomInRightClick (Action *action) |
| Handler for right-clicking the Zoom In icon. More... | |
| void | btnZoomOutLeftClick (Action *action) |
| Handler for left-clicking the Zoom Out icon. More... | |
| void | btnZoomOutRightClick (Action *action) |
| Handler for right-clicking the Zoom Out icon. More... | |
| void | btnCancelClick (Action *action) |
| Handler for clicking the Cancel button. More... | |
| void | btnCydoniaClick (Action *action) |
| Handler for clicking the Cydonia mission button. | |
| void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More... | |
Public Member Functions inherited from OpenXcom::State | |
| State (Game *game) | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color *const | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Screen that allows the player to pick a target for a craft on the globe.
| OpenXcom::SelectDestinationState::SelectDestinationState | ( | Game * | game, |
| Craft * | craft, | ||
| Globe * | globe | ||
| ) |
Creates the Select Destination state.
Initializes all the elements in the Select Destination window.
| game | Pointer to the core game. |
| craft | Pointer to the craft to target. |
| globe | Pointer to the Geoscape globe. |
| void OpenXcom::SelectDestinationState::btnCancelClick | ( | Action * | action | ) |
Handler for clicking the Cancel button.
Returns to the previous screen.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnRotateDownPress | ( | Action * | action | ) |
Handler for pressing the Rotate Down arrow.
Starts rotating the globe downwards.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnRotateDownRelease | ( | Action * | action | ) |
Handler for releasing the Rotate Down arrow.
Stops rotating the globe downwards.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnRotateLeftPress | ( | Action * | action | ) |
Handler for pressing the Rotate Left arrow.
Starts rotating the globe to the left.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnRotateLeftRelease | ( | Action * | action | ) |
Handler for releasing the Rotate Left arrow.
Stops rotating the globe to the left.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnRotateRightPress | ( | Action * | action | ) |
Handler for pressing the Rotate Right arrow.
Starts rotating the globe to the right.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnRotateRightRelease | ( | Action * | action | ) |
Handler for releasing the Rotate Right arrow.
Stops rotating the globe to the right.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnRotateUpPress | ( | Action * | action | ) |
Handler for pressing the Rotate Up arrow.
Starts rotating the globe upwards.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnRotateUpRelease | ( | Action * | action | ) |
Handler for releasing the Rotate Up arrow.
Stops rotating the globe upwards.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnZoomInLeftClick | ( | Action * | action | ) |
Handler for left-clicking the Zoom In icon.
Zooms into the globe.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnZoomInRightClick | ( | Action * | action | ) |
Handler for right-clicking the Zoom In icon.
Zooms the globe maximum.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnZoomOutLeftClick | ( | Action * | action | ) |
Handler for left-clicking the Zoom Out icon.
Zooms out of the globe.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::btnZoomOutRightClick | ( | Action * | action | ) |
Handler for right-clicking the Zoom Out icon.
Zooms the globe minimum.
| action | Pointer to an action. |
| void OpenXcom::SelectDestinationState::globeClick | ( | Action * | action | ) |
Handler for clicking the globe.
Processes any left-clicks for picking a target, or right-clicks to scroll the globe.
| action | Pointer to an action. |
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virtual |
Handles actions.
Handles the globe.
| action | Pointer to an action. |
Reimplemented from OpenXcom::State.
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virtual |
|
virtual |
Let the state know the window has been resized.
Updates the scale.
| dX | delta of X; |
| dY | delta of Y; |
Reimplemented from OpenXcom::State.
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virtual |
1.8.6