diff --git a/boot/plymouth/theme/openSUSE.script b/boot/plymouth/theme/openSUSE.script
index 4e31d7a..d9a3caa 100644
--- a/boot/plymouth/theme/openSUSE.script
+++ b/boot/plymouth/theme/openSUSE.script
@@ -70,179 +66,0 @@ sprite_prompt = SpriteNew();
-progress = 0;
-fun refresh_callback ()
-{
-    if (status == "normal") {
-	progress++;
-	anim_sprite.SetImage(anim_images[Math.Int(progress / 33) % 3]);
-    }
-    else
-        anim.sprite.SetOpacity(0);
-}
- 
-if (Plymouth.GetMode() != "suspend" && Plymouth.GetMode() != "resume") {
-    Plymouth.SetRefreshFunction (refresh_callback);
-}
-
-#----------------------------------------- Dialog --------------------------------
-
-status = "normal";
-
-fun dialog_setup()
-{
-    local.box;
-    local.lock;
-    local.entry;
-    local.prompt_sprite;
-    
-    box.image = ImageNew("box.png");
-    lock.image = ImageNew("lock.png");
-    entry.image = ImageNew("entry.png");
-    
-    box.sprite = SpriteNew();
-    box.sprite.SetImage(box.image);
-    box.x = Window.GetX() + Window.GetWidth()  / 2 - box.image.GetWidth()/2;
-    box.y = Window.GetY() + Window.GetHeight() - box.image.GetHeight() - 20 ;
-    box.z = 10000;
-    box.sprite.SetPosition(box.x, box.y, box.z);
-    
-    lock.sprite = SpriteNew();
-    lock.sprite.SetImage(lock.image);
-    lock.x = box.x + box.image.GetWidth()/2 - (lock.image.GetWidth() + entry.image.GetWidth()) / 2;
-    lock.y = box.y + box.image.GetHeight() - lock.image.GetHeight() - 20 ;
-    lock.z = box.z + 1;
-    lock.sprite.SetPosition(lock.x, lock.y, lock.z);
-    
-    entry.sprite = SpriteNew();
-    entry.sprite.SetImage(entry.image);
-    entry.x = lock.x + lock.image.GetWidth();
-    entry.y = box.y + box.image.GetHeight() - entry.image.GetHeight() - 20;
-    entry.z = box.z + 1;
-    entry.sprite.SetPosition(entry.x, entry.y, entry.z);
-
-    prompt_sprite = SpriteNew();
-    prompt_sprite.SetPosition(box.x, box.y - 20, box.z);
-    
-    global.dialog.box = box;
-    global.dialog.lock = lock;
-    global.dialog.entry = entry;
-    global.dialog.bullet_image = ImageNew("bullet.png");
-    global.dialog.prompt_sprite = prompt_sprite;
-    dialog_opacity (1);
-}
-
-fun dialog_opacity(opacity)
-{
-    dialog.box.sprite.SetOpacity(opacity);
-    dialog.lock.sprite.SetOpacity(opacity);
-    dialog.entry.sprite.SetOpacity(opacity);
-    dialog.prompt_sprite.SetOpacity(opacity);
-    for (index = 0; dialog.bullet[index]; index++)
-    {
-        dialog.bullet[index].sprite.SetOpacity(opacity);
-    }
-}
-
-fun display_normal_callback ()
-{
-    global.status = "normal";
-    if (global.dialog)
-	dialog_opacity (0);
-}
-
-fun display_password_callback (prompt, bullets)
-{
-    global.status = "password";
-    if (!global.dialog) 
-	dialog_setup();
-    else 
-	dialog_opacity(1);
-    
-    anim.sprite.SetOpacity(0);
-	
-#   dialog.prompt_sprite.SetImage(Image.Text(prompt, 0.71764706, 0.90588235 , 0.58431373));
-    dialog.prompt_sprite.SetImage(Image.Text(prompt, 1, 1, 1));
-    for (index = 0; dialog.bullet[index] || index < bullets; index++)
-    { 
-        if (!dialog.bullet[index])
-          {
-            dialog.bullet[index].sprite = SpriteNew();
-            dialog.bullet[index].sprite.SetImage(dialog.bullet_image);
-            dialog.bullet[index].x = dialog.entry.x + index * dialog.bullet_image.GetWidth();
-            dialog.bullet[index].y = dialog.entry.y + dialog.entry.image.GetHeight() / 2 - dialog.bullet_image.GetHeight() / 2;
-            dialog.bullet[index].z = dialog.entry.z + 1;
-            dialog.bullet[index].sprite.SetPosition(dialog.bullet[index].x, dialog.bullet[index].y, dialog.bullet[index].z);
-          }
-        if (index < bullets)
-            dialog.bullet[index].sprite.SetOpacity(1);
-        else
-            dialog.bullet[index].sprite.SetOpacity(0);
-    }
-}
-
-fun display_message_callback (prompt)
-{
-  
-    #prompt = Image.Text(prompt, 0.71764706, 0.90588235, 0.58431373);
-    # Change the text to white for better readability
-    prompt = Image.Text(prompt, 1, 1, 1);
-    sprite_prompt.SetImage(prompt);
-    #sprite_prompt.SetPosition(Window.GetX() + (Window.GetWidth() - prompt.GetWidth()) / 2, Window.GetY() + Window.GetHeight() * 0.93, 2);
-    sprite_prompt.SetPosition(Window.GetX() + (Window.GetWidth() - prompt.GetWidth()) / 2, Window.GetY() + 20, 2);
-  }
-
-/* instantiate dialog at startup, to ensure all icons are loaded in memory before initrd is unmounted, in case /usr isn't mounted yet */
-dialog_setup();
-dialog_opacity(0);
-Plymouth.SetDisplayNormalFunction(display_normal_callback);
-Plymouth.SetDisplayPasswordFunction(display_password_callback);
-Plymouth.SetMessageFunction(display_message_callback);
-
-#----------------------------------------- Progress Bar --------------------------------
-
-if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") {
-    progress_box.original_image = ImageNew("progress_box_background.png");
-    progress_box.image = progress_box.original_image.Scale(Window.GetMaxWidth() * 0.44, progress_box.original_image.GetHeight());
-    progress_box.edge = ImageNew("progress_box_edge.png");
-    progress_box.left_edge_sprite = SpriteNew();
-    progress_box.right_edge_sprite = SpriteNew();
-    progress_box.sprite = SpriteNew();
-    progress_box.sprite.SetImage(progress_box.image);
-    progress_box.left_edge_sprite.SetImage(progress_box.edge);
-    progress_box.right_edge_sprite.SetImage(progress_box.edge);
-    
-    progress_box.x = Window.GetX() + Window.GetWidth()  / 2 -    progress_box.image.GetWidth()  / 2;
-    progress_box.y = Window.GetY() + Window.GetHeight() * 0.86 - progress_box.image.GetHeight() / 2;
-    
-    progress_box.sprite.SetPosition(progress_box.x, progress_box.y, 0);
-    progress_box.left_edge_sprite.SetPosition(progress_box.x-1, progress_box.y, 0);
-    progress_box.right_edge_sprite.SetPosition(progress_box.x + progress_box.image.GetWidth() , progress_box.y, 0);
-    
-    progress_bar.original_image = ImageNew("progress_bar.png");
-    progress_bar.sprite = SpriteNew();
-    
-    progress_bar.sprite.SetPosition(progress_box.x + 1, progress_box.y + 2, 1);
-}
-
-fun progress_callback (duration, progress)
-{
-    if (Plymouth.GetMode() == "suspend" || Plymouth.GetMode() == "resume") {
-	new_width = (progress_box.image.GetWidth() - 2) * progress;
-	if (progress_bar.image.GetWidth() != Math.Int (new_width))
-	{
-            progress_bar.image = progress_bar.original_image.Scale(new_width, progress_bar.original_image.GetHeight());
-            progress_bar.sprite.SetImage(progress_bar.image);
-	}
-    }
-    else {
-      # Be super careful with opacity. All values are modded by 1,
-      # so if we go above 1 we will begin fading in again.
-    }
-}
-
-Plymouth.SetBootProgressFunction(progress_callback);
-    
-#----------------------------------------- Quit --------------------------------
-
-fun quit_callback ()
-{
-    anim.sprite.SetOpacity (0);
-}
@@ -250 +67,0 @@ fun quit_callback ()
-Plymouth.SetQuitFunction(quit_callback);
