Struct rustc_data_structures::graph::Graph
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pub struct Graph<N, E> { /* fields omitted */ }🔬 This is a nightly-only experimental API. (
rustc_private)Methods
impl<N: Debug, E: Debug> Graph<N, E>[src]
fn new() -> Graph<N, E>
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rustc_private)fn all_nodes(&self) -> &[Node<N>]
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rustc_private)fn len_nodes(&self) -> usize
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rustc_private)fn all_edges(&self) -> &[Edge<E>]
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rustc_private)fn len_edges(&self) -> usize
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rustc_private)fn next_node_index(&self) -> NodeIndex
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rustc_private)fn add_node(&mut self, data: N) -> NodeIndex
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rustc_private)fn mut_node_data(&mut self, idx: NodeIndex) -> &mut N
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rustc_private)fn node_data(&self, idx: NodeIndex) -> &N
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rustc_private)fn node(&self, idx: NodeIndex) -> &Node<N>
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rustc_private)fn next_edge_index(&self) -> EdgeIndex
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rustc_private)fn add_edge(&mut self,
source: NodeIndex,
target: NodeIndex,
data: E)
-> EdgeIndex
source: NodeIndex,
target: NodeIndex,
data: E)
-> EdgeIndex
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rustc_private)fn mut_edge_data(&mut self, idx: EdgeIndex) -> &mut E
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rustc_private)fn edge_data(&self, idx: EdgeIndex) -> &E
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rustc_private)fn edge(&self, idx: EdgeIndex) -> &Edge<E>
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rustc_private)fn first_adjacent(&self, node: NodeIndex, dir: Direction) -> EdgeIndex
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rustc_private)Accesses the index of the first edge adjacent to node.
This is useful if you wish to modify the graph while walking
the linked list of edges.
fn next_adjacent(&self, edge: EdgeIndex, dir: Direction) -> EdgeIndex
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rustc_private)Accesses the next edge in a given direction. This is useful if you wish to modify the graph while walking the linked list of edges.
fn enumerated_nodes(&self) -> EnumeratedNodes<N>
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rustc_private)fn enumerated_edges(&self) -> EnumeratedEdges<E>
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rustc_private)fn each_node<'a, F>(&'a self, f: F) -> bool where F: FnMut(NodeIndex, &'a Node<N>) -> bool
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rustc_private)Iterates over all edges defined in the graph.
fn each_edge<'a, F>(&'a self, f: F) -> bool where F: FnMut(EdgeIndex, &'a Edge<E>) -> bool
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rustc_private)Iterates over all edges defined in the graph
fn outgoing_edges(&self, source: NodeIndex) -> AdjacentEdges<N, E>
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rustc_private)fn incoming_edges(&self, source: NodeIndex) -> AdjacentEdges<N, E>
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rustc_private)fn adjacent_edges(&self,
source: NodeIndex,
direction: Direction)
-> AdjacentEdges<N, E>
source: NodeIndex,
direction: Direction)
-> AdjacentEdges<N, E>
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rustc_private)fn successor_nodes(&self, source: NodeIndex) -> AdjacentTargets<N, E>
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rustc_private)fn predecessor_nodes(&self, target: NodeIndex) -> AdjacentSources<N, E>
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rustc_private)fn iterate_until_fixed_point<'a, F>(&'a self, op: F) where F: FnMut(usize, EdgeIndex, &'a Edge<E>) -> bool
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rustc_private)A common use for graphs in our compiler is to perform fixed-point iteration. In this case, each edge represents a constraint, and the nodes themselves are associated with variables or other bitsets. This method facilitates such a computation.
fn depth_traverse<'a>(&'a self,
start: NodeIndex,
direction: Direction)
-> DepthFirstTraversal<'a, N, E>
start: NodeIndex,
direction: Direction)
-> DepthFirstTraversal<'a, N, E>
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rustc_private)fn is_node_cyclic(&self, starting_node_index: NodeIndex) -> bool
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rustc_private)Whether or not a node can be reached from itself.